So, after a bit of a break, I'm back. This time around it's with an idea for a 1E D&D monster inspired by a not very good movie. That movie is Night of the Blood Beast, which is only particularly watchable via Mystery Science Theater 3000 and you can see it here. Or you can see the un-riffed version here.
Actually, I say that it's not a very good movie but that sells it short a bit. The overall premise is quite well done and there is a suggestion of an atmosphere to the scene it sets, but it's all just handled a bit poorly. As it's a film produced by Roger Corman, this is not really surprising but probably not entirely his fault.
I've watched it a fair few times in it's MST3K incarnation, and I've found myself liking the Blood Beast as a creature. It's not too different from creatures in later movies, such as the xenomorph from the various Alien films. And, at the end of the day, all are just blokes in suits waving their claws around but Corman and co. just had a lot less money. The way the creature goes about its nefarious purpose in Night of the Blood Beast has a bit more of an interesting angle, and I thought it might translate well to being a 1E D&D monster. I've also run up a quick drawing to go with the description:
NO. APPEARING: 1
ARMOR CLASS: 4
HIT DICE: 4
% IN LAIR: 20%
TREASURE TYPE: None
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12 claws,1-8 bite
SPECIAL ATTACKS: Charm
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
ALIGNMENT: Lawful Evil
SIZE: L (8')
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
The Blood Beast inhabits dark caves and similar underground places, and is particularly attracted to the presence of sentient beings. If it detects a party of adventurers, it will attempt to follow them and can Hide In Shadows and Move Silently as a fourth level thief. It will then carefully chose a time to make an attack on a single victim and attempt to drag them back to its lair.
In melee combat, the Blood Beast will attack with large claws and a bite. In order for its kind to propagate, it must use its bite to infect its victim with parasitic young. Anyone infected in this way will become host to 2-8 amorphous, amoeba-like creatures which will gestate for 2-12 days before eating their way out of their victim. This 'birth' will cause 1-8 damage per creature, and any that escape will grow into a fully formed Blood Beast in 2-8 days. Until that time, the infected person will seem normal and healthy.
The Blood Beast will also try to sow dischord and confusion amongst a party by the use of a powerful Charm spell, hoping to lure more victims. If a player has been dragged away and killed by the Blood Beast, it will use that player's voice as a Charm in order to call to his or her compatriots and so place them in a situation in which it can make another attack. Alternatively, it will use Charm on a victim it has bitten and release them back to their party. That player will then try to convince their compatriots that the Blood Beast is only acting in self-defence etc, and try to place them in a situation in which the monster can make another attack. In both cases, victims must save versus magic at -2.
Description: the Blood Beast is a large humanoid with a prominent eyes, a large beak-like mouth and long claws. It is covered with many folds of rough abrasive skin, some of which hangs from its body in ragged tatters. This skin is made up of many dark hues that allows it to blend well with its envionment. Its eyes are a deep blackish red.