Tuesday 8 April 2014

Artwork for The Lovecraft eZine...

Awhile back I had the chance to create some artwork for the latest issue of The Lovecraft eZine. The story that I was assigned to illustrate was 'The First Act', by Pete Rawlik.

After a few read-throughs, my initial ideas were skewed towards a film noir-like image, along the lines of the moodier work created by James Bingham. However, further read-throughs made me realise that an abstract piece of artwork would be needed, mostly because the story itself is a monologue where various imagery is suggested but not always defined; certain pictures are conjured up but details are kept more to a minimum. So, whilst I knew that someone was tied up and that there was the threat of a knife being used, the story didn't detail the whys and wherefores (i.e. were the characters in a room or a basement? Was someone tied to a table or chair?) and so I didn't want to suggest too much outside what the author had already implied.

That said, I did pick up on the idea of the knife, which in turn sparked off a few ideas about what could be the focus for the image. I liked the idea of being quite noirish with the lighting, and so took various backlit photos of my hand holding a knife:



I thought that it was also important to include some sort of visual reference to 'The King In Yellow', as this particular issue of the eZine features stories inspired by that book. I've always liked the artwork for original print of 'The King...', particularly the hardcover version and so wanted to show that in some form:


After various sketches, I settled on an idea that combined these various concepts:


The above piece shows the drawn image in the raw, just to show how things looked before the final image was put together. I wanted to have slightly organic lines radiating out from the central core of the image, and so broke these up into groups of smaller waves, all of which combined to make up a background inpsired by 'The King In Yellow' cover. The knife is chunkier and the hand is taking more of a concerted grip upon it, as the fingers are more tightly curled and suggest something a little more determined.

As I wanted to abstract things a little further, I composited the above drawing within a digital framework using some lines from Act 1, Scene 2 of 'The King In Yellow', which in themselves are oddly abstract:





You can see a larger version of this over at The Lovecraft eZine site. Hopefully it did the story some justice. The drawing itself was done with pen, water-soluable pencil and gouache wash on Bristol Board, the original being around 20 x 14 cm (8ish x 5 inches).

Tuesday 1 April 2014

Back in the saddle...

... in more ways than one.

Yes, I've not updated this blog for a while. This is all down to real life commitments, damn their eyes. Not that they've not been interesting in their own way, but they tended to eat up my blogging time.

Another saddle I've settled back onto is doing some actual playing of RPGs, made more interesting by the fact that it's with a bunch of people I used to game with from the 80s to the 90s, some of whom I'd not seen in over a decade. However, we seem to have hit the ground running and despite the fact that my refereeing skills are somewhat on the rusty side.

We've kicked off with a Call of Cthulhu adventure I've written, which needs some playtesting. CoC is always a bit more of a challenge to run so the aforementioned rustiness has meant that the first evening's play probably went a bit more slowly than I had planned. That said, I hope that I'll get up to speed with it as each week passes.

The adventure is set in rural England towards the end of 1923. An accident at a Cumbrian slate quarry has left two workers dead and several others recovering from the shock. One seems to have lost his mind, whilst the other is bed-ridden with some rather odd wounds. A local doctor (an associate of one of the investigators) has asked the players to try and help him decide whether there's more to the accident, despite a coroner's ruling of 'accidental death'...

Anyway, it will soon be too light in the evenings to play CoC, so we have plans for some other RPGs. Star Frontiers and Teenage Ninja Mutant Turtles are strong contenders (the latter was last played in 1987 and was left mid-adventure, and I still pretty much remember what I had plotted out). Since we all last played, we've amassed a fair few RPG collections so we have others to chose from: Judge Dredd, Traveller 2300AD, classic Traveller, Ghostbusters, Twilight:2000 (1st edition), to name but a few...

Should be fun!

Friday 31 January 2014

'Ace of Aces' arrives...


Many moons ago - okay, probably 1982 to be more specific - I was making my initial foray into playing RPGs. I seem to recall seeing either a flyer or magazine advert for 'Ace of Aces', although it was only recently that I remembered that it went by that title. Over the years, all I could actually remember about it was that it involved World War One aircraft and that I was drawn to the way it seemed to work as a game - that is, a kind of picture book that also provided instructions for turn-based action dogfighting.

Thanks to Kickstarter, however, I came back into contact with the game. Although I did miss the initial Kickstarter created by Flying Buffalo Inc, I put in an order and the very nice little box set (pictured above) arrived yesterday.

It's great to finally see the game in the flesh, and I'm very pleased by what I see thus far. I do still have to actually play the game with someone else, but that's something to look forward to. The rules seem straightforward enough, and even in single-player mode it looks like it'll be fun. If you want some idea as to how it's played, here's an example hosted by the game's designer, Alfred Leonardi.

The overall quality of the actual product is nicely done. The hand-sized books are well put together and can be stored in a sturdy box. Understated and quite minimalist in approach, you can dive straight into the game without too much fuss. The artwork may seem basic to some, but as it's doing it's best to function as a rework of the 1980 original I'm glad that Flying Buffalo decided not to go for a more modern digital facelift. I myself enjoy it's scratchiness and simplicity, and I'm very impressed with the sheer amount of work involved in creating so many illustrations. That must have been quite some task.

Once I've tried the game out with another player, I'll write up another post giving the details. If it sounds like something you'd like to play, or you want to reacquaint yourself with an old favourite, you can buy it here.

In the meantime, here's my own bit of aircraft-related illustration - my latest piece of cover artwork for AĆ©rojournal magazine: