FLOCKODILE
FREQUENCY: UncommonNO. APPEARING: 6-36
ARMOR CLASS: 8 (7)
MOVE: 7"/15"
HIT DICE: 3 hit points
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (8" long, 8" wingspan)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Flockodiles resemble small winged crocodiles but, despite their name, these are not cold-blooded creatures. They live in large flocks and are equally at home in caves, woodland and similar places but may take up residence in ruined buildings or dungeons.
These creatures usually prey on small mammals and are attracted to the body heat of living creatures, and so may assail adventuring parties. They attack by grasping their victim with their claws and biting any exposed flesh. Although an individual flockodile is only capable of inflicting a single point of damage with its bite, a successful attack by these creatures means that 2-6 (2d3) of them have attached themselves to a target and each will inflict this damage cumulatively per melee round until removed (i.e. 4 flockodiles will inflict 4 hit points of damage per round). Up to 3 flockodiles can be removed per round. In flight they are agile and thus their armour class is 7, otherwise it is 8.
Flockodiles are very averse to large amounts of water and loud noises. Throwing water at them or by immersing oneself in water and/or loud shouts or clashing metal items together will drive them away. However, in the case of the latter this greatly increases the chances of wandering monsters being attracted by these sounds. A pint of water is sufficient to drive away four of these creatures, should they be attached to a victim.
Description: Flockodiles have greenish-yellow scales, small yellow eyes and greyish-yellow wings. Their undersides have a layer of wiry fur which is reddish-brown in colour.