BENEFIC POLYMORPH
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 9
MOVE: 8"
HIT DICE: 5 hit points
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
The Benefic Polymorph is a strange sentient creature whose normal form resembles a lump of blue clay-like material. Its purpose in life and what it feeds upon in order to survive in this form is not known, and it will only contact another sentient being in a very specific set of circumstances. If it senses that another being is missing a major limb, such as a hand, foot, leg or arm it will introduce itself and explain that it can help. It will explain that it can assume the form of that missing part and will function in its stead for the lifetime of its host. It requires nothing in return, save that the host treats with the same reverence as their other limbs. It speaks all known languages, including cants and alignment tongues and has a deferential, softly-spoken manner.
Should the prospective host agree to the offer, the polymorph will take the place of the missing limb and quickly assume it's form, but can no longer speak. It will look like an exact copy of it but will still have the appearance of blue clay, and tendrils will mark the join between the polymorph and the host. The host will then have a fully functioning limb that feels completely natural. It will not be any stronger, weaker, more dextrous nor more resilient than a normal limb (as defined by the player-character's statistics), and will feel heat, cold, etc in a normal manner.
However, the polymorph requires 1 hit point per year from its host, which cannot be regained via magic or healing. This will not be revealed to the host at any time. If the host's body is near death from unnatural causes (i.e. 1 hit point above zero), the polymorph will absorb the hit point, resume it's normal form and will attempt to scurry away. If the host is in a situation where they are killed instantly or die of old age, the polymorph will also resume its normal shape and flee if it can. If the host is attacked or involved in an accident or similar occurrence, there is a 20% chance that the polymorph is hit instead (unless the Dungeon Master or the situation rules otherwise). If more than 5 hit points of damage is then inflicted upon the polymorph, it dies and inflicts 1 point of damage on its former host. It quickly becomes greyish-green, amorphous and without any apparent bone structure but remains attached to the host. It can then only be removed by a reversed Regenerate spell.
The Benefic Polymorph is not choosy about who or what becomes its host being. It can remember all of its former hosts and is thought to live for many hundreds of years, possibly thousands.
Captive examples are worth at least 5000 gold pieces, but if forced to become a body part whilst captive (i.e. threatened with death), it extracts 2 hit points per year from its host and 2 hit points when leaving a host that is near death.
Certain rumours state that two extremely rare, smaller types of polymorph exist. One is gold in colour and can only replace a host's missing eye. It is said to have the ability to see far into the distance and into the other Planes, to detect invisibility and have various other sight-based powers. The other, silver in colour, can only replace the host's tongue and allows them to speak all languages, cants and alignment tongues as well as converse with all animals and monsters.
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