This weeks post is a twofer, although the latter creature might also be encountered on its own.
DRAGON JELLY
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 8"/12"
HIT DICE: 5
% IN LAIR: 10%
TREASURE TYPE: S, T, U, V
NO. OF ATTACKS: 4
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral Evil
SIZE: L (12 to 20' wingspan)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Dragon Jellies are so called because their general outline resembles a dragon and their 'wings' allow them to fly, although this ability is the result of magical power. These jellies dwell in cold, subterranean places, especially vaulted caves and similar locations, where they cling to their ceiling and wait for passing prey. They are particularly attracted to all things magical and when encountering adventuring parties they will single out Magic Users or those possessing magical items.
When attacking, the jelly prefers to keep some distance between itself and its intended victim(s) by staying airborne. It can propel itself at speed if needed, but can also hover in one place. It will release up to four globules per round, and these can take two forms. Both have a range of 6". One is an amber-coloured blob which explodes into a mass of tendrils that will quickly envelope the target, inflicting 3-12 points of damage per round unless a successful Strength check is made to break free. The other is a greenish blob which contains 3-30 Mite Jellies (see below).
The jelly will also attempt to fly down and envelop any victim should they be incapacitated, injured, or are retreating. With a successful attack, it excretes fluids that inflict 3-12 points of damage per round. Should the jelly receive more than 10 points of damage when smothering, it will return to the air and resumes its attacks from a distance. However, the surface of its body swarms with Mite Jellies and 3-30 of these will now cover its victim.
The lairs of these creatures are always in a high place, and their treasure will be covered with a gluey substance that can only be removed with a great deal of effort. There is a 50% chance that Mite Jellies will also be encountered.
Description: Dragon Jellies are a mass of tendrils and odd bulbous shapes carried aloft on misshapen wings. They have silvery-grey undersides and their upper surfaces are silvery and pearlescent, streaked with pale yellow. It is spattered with greenish blobs and smears containing Mite Jellies.
MITE JELLY
FREQUENCY: Rare
NO. APPEARING: 3-30
ARMOR CLASS: 9
MOVE: 1"
HIT DICE: 1 Hit point
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Mite
jellies can often be mistaken for beads of a dilute greenish-yellow
fluid or general dampness on walls, floors, and other surfaces. They are
attracted by the body heat of living things, and will attempt to
approach their victim in subtle ways i.e. by dripping from a ceiling, or
being transferred by touch. They cannot penetrate metal or leather
(unless they gain access via damaged areas) but easily seep through
other forms of clothing. They will then secrete themselves in small
clusters around the hosts body - in hair, behind ears, in armpits, etc -
and will be difficult to detect unless specifically looked for. The host
will become tired, thirsty and all movements will become sluggish.
Victims who are close to death from the effect of Mite Jellies might be
mistaken for zombies.
These
creatures are parasitic, and will slowly incapacitate or kill their
host unless removed (see below). If less than 10 mites are attached, the
victim will have their movement rate and encumbrance halved after one
day. For every 10 mites attached to a victim, they will drain 1 hit
point per day. As they feed, their appearance changes and they will subsequently resemble
tiny yellowish-white beads. Should a victim be completely drained of hit
points, their remains will be consumed by the jellies, who will then
spore a further 3-30 individuals who then search for suitable places to dwell. Mite Jellies are immune to fire and cold
attacks - applying flames to them will inflict 1-6 points of damage to
the victim. Cure Disease has no effect upon them.
If
discovered on walls, etc they can easily be destroyed. However, once
attached to a victim they can only be removed in two ways. If salt is
rubbed onto where they cluster, this kills them but leaves permanent
disfiguring scars in the form of raw and swollen patches of skin.
Unfortunately, Cure Light/Major Wounds has no effect upon these
scars, although it will help the victim recover lost hit points. If the
victim is completely immersed in salt water (i.e. sea water, brine, a
salt bath), the mites are killed and leave no scars.