'H.P. Lovecraft: Fear Of The Unknown' is a documentary made in 2008. It traces the path of Lovecraft's life and work, about how each influenced the other, and the legacy that was created from that. It's also interesting because of the various people who add to this discussion - Ramsey Campbell, Neil Gaiman, and Guillermo del Toro, amongst others. Worth a look!
Friday, 13 December 2013
Monday, 9 December 2013
Cthulhu is not an octopus... Part 2
Further to the post that I wrote yesterday, here's an updated scribble of Cthulhu:
This rectifies some of the details in my previous scribble, but I think it needs more work. For example, Cthulhu needs to be more rotund, his thighs need to be longer, and I think his biceps need to be flabbier...
Sunday, 8 December 2013
Cthulhu is not an octopus...
Many if not all depictions of Cthulhu tend to show him as an octopus stuck on top of a man's body. Sometimes that body also seems a tad too muscly and superhero-ish, for reasons I can't quite fathom. I've never been all that sure that such depictions are Lovecraftian enough. By that I mean that they tend to be a tad too normal, for want of a better word.
The great thing about the various creatures created and described by Lovecraft is that they are never run of the mill. Put simply, they're odd. They're a weird amalgam of things, none of which seem particularly human-like (aside perhaps from Deep Ones, but they're cross-breeds). Certain themes tend to flow through Lovecraft's monsters, some of which tend to revolve around an apparent unease with anything fish-related. Other than that, there are tentacles or odd appendages, and hints of mollusc and wings - and that's when Lovecraft isn't completely going off on his own tangent. There isn't anything overtly described as being exactly like any of these things, however. There's just hints and scrabbling by the narrator in order to make some sense of what they're seeing.
Cthulhu is not some sort of buff guy with an octopus for a head. If anything, that tends to sell the description short. One also has to bear in mind that there are drawings of Cthulhu made by Lovecraft himself, such as this one:
Derived from the Wikipedia entry on Cthulhu |
The above tends to tally more closely, of course, with Lovecraft's written description. But it also adds more flesh to the idea - in more ways than one. Rather than being a muscled super guy, the surprising thing to me is that Cthulhu is a fat blob of a thing. He has multiple eyes, of a somewhat fishy nature. The legs are almost chicken-like. There are suggestions of things that one can vaguely recognise, but as a whole it's an ugly mass that reminds the viewer of certain shapes but then goes off at a typically Lovecraftian angle. He's only octopid in a very, very vague way and he certainly doesn't have the physique of a Greek god. Okay, you might say that Lovecraft wasn't a great draftsman. I'd say that works in favour of his drawing. He's boiled things down to basic shapes and the basic gist of his mental image seems to be there.
So, taking that as my cue, I decided to rustle up a quick scribble of how this all blends together in my mind:
Monday, 14 October 2013
Bestiary artwork
Over the summer I created 40 spot illustrations for the Adventures Dark and Deep Bestiary, a Kickstarter project for BRW Games. This has recently become available (via RPGNow), way ahead of schedule and looking very nice indeed!
The brief for the artwork was that it had to follow an old-school D&D line art vibe, and that the images couldn't be larger than 3.5 x 2.25 inches. This in itself was an interesting challenge, as I had to keep things relatively concise and uncrowded visually. The use of greyscale wash wasn't strictly allowed, so I had to make sure that my line work was steered in certain directions.
Creating 40 illustrations wasn't planned from the outset. BRW's Joe Bloch would send five descriptions to me and the other artists, and we would get a new batch when those were done and signed off by him. I ended up creating 40 simply because I was inspired by the subject matter. I found that some images were much easier to create than others, as I had an idea and then had that flow from pencil to pen to paper. Others took two or more attempts to get right before I was happy to send them along to Joe.
I guess I could have made my life a little easier if I'd not tried to draw each one within the prescribed dimensions, as I could later scale them down digitally. However, that would have made for a variation in line width from image to image and skinny lines in such small illustrations could end up being somewhat illegible. I wanted to try and have the line scale stay consistent. I also tried to work with a few different drawing styles within my own general one, and then tailored that to suit the old-school vibe. Skimming between the Monster Manual and Field Folio (especially Russ Nicholson's work in the case of the latter) helped me to sqaure everything in my head as I was working.
Here are some sample thumbnails:
Clockwise: Blindheim, Titanic Spider, Shambling Mound, and Cave Fisher |
Clockwise: Deadly Slime, Flumpf, Jinx Midge, and Mimic |
In some images, I tried to tell a bit of a story. In others, I wanted to keep things simple and just show the creature itself. All in all, it was a very interesting project to work on!
Saturday, 5 October 2013
Trawling for treasure on Ebay
I'm currently in the process of moving out of London (I've been here for 20 years and I think that's enough), hence the lack of blog activity. Anyway, despite the stresses and strains that moving house involves, I've recently been able to track down and acquire various RPG-related goodies on Ebay. This is something I do every once in a while when the idea pops into my head, as there's various things I used to own and would like to own again, or couldn't find at some earlier point in time.
So, here's the result of the latest trawl:
A few of these things were new to me, such as the Tunnels & Trolls books. These are UK reprints published by Corgi in 1986, one of which is a rulebook for the game itself and the other is Fighting Fantasy/Choose Your Own Adventure-type book. It was only recently that I found out that there was a range of miniatures for Star Frontiers, and it was great to actually find one of the box sets. Here are a few pics of what's inside:
The level of detail on these is rather good, and it's particularly nice to see a Sathar miniature. Of note is a detail on the back of the box:
For some reason, the Yazirian figures have been labelled as 'Yazarian' (along with a TM) which seems an odd little mistake and one wonders why TSR trademarked this typo.
As for the rest of the above haul, TMNT and CyberSpace were always fun games to referee, although I don't think that I got as much mileage out of them as RPGs as I wanted to. As for the Palladium Book of Contemporary Weapons, this seemed to be a little rare back in the late '80s when we played TMNT. Maybe that was just because of a lack of stockists at the time, but it was nice to finally acquire a copy. It's an interesting book as far as being a system for the Palladium RPGs (as it bases potential damage of any given weapon on the calibre and type of bullet fired) and I'd like to see how this would work in-game.
One very recent acquisition was this '80s-era Citadel Miniatures Dwarf fighter:
When I was first introduced to D&D (as detailed in an earlier blog post) I was slightly obsessed with acquiring miniatures, despite the fact that I lacked the necessary cash to fund that obsession. Nevertheless, the various dwarves made by Citadel stood out for me, and so the above example was the first one I bought. I then decided to create my first D&D character based on his gear, and thus was born Mystichi Argonshire. Seeing the miniature again was a real Proustian moment - it immediately transported me back to my 13-year old self, which was a rather strange but enjoyable experience.
Friday, 6 September 2013
Medieval & Renaissance Cartographic Sea Monsters
The always wonderful BiblioOdyssey site has an interesting review of Chet Van Duzer's book 'Sea Monsters on Medieval and Renaissance Maps'. Those of you who have cartographical leanings in your RPGs may find this a source of inspiration.
Saturday, 24 August 2013
Artwork for Gygax Magazine #2
A month or so ago, a chance note on the Old School Gamers Facebook group put me in touch with Jayson Elliot, editor-in-chief for Gygax Magazine. After a very interesting 90-minute chat with him on Skype, I volunteered to create a full-page illustration for an adventure that appears in issue #2. This is for The One Ring RPG, entitled 'The Hare and the Hill Giant', and is written by Shane Ivey.
The plot for this interested me and a couple of ideas for a composition immediately sprang to my mind, primarily because trolls feature strongly in the plot. Here's a scribble of an initial idea:
However, I was cutting things a little fine. I had around 3 days to create the image and get it signed off, as the deadline was fast approaching. That's a rather quick turnaround time. Not only that, but the weather here in London decided to take a turn for the worse - at least, as far as creating artwork is concerned. Temperatures were around the 33 degrees C mark (that's just over 90 degrees F), which isn't at all good if you're working with gouache and ink in a room that has no air conditioning. I wanted to get back into working with pen and wash, although the conditions weren't ideal, but your brave author indomitably slaved away regardless...
Anyway, once I'd had a few tries at the overall composition, things started to fall into place. I'd also managed to work up two other sketches more fully with the goache/ink treatment. So here is the final full-page piece:
However, I was cutting things a little fine. I had around 3 days to create the image and get it signed off, as the deadline was fast approaching. That's a rather quick turnaround time. Not only that, but the weather here in London decided to take a turn for the worse - at least, as far as creating artwork is concerned. Temperatures were around the 33 degrees C mark (that's just over 90 degrees F), which isn't at all good if you're working with gouache and ink in a room that has no air conditioning. I wanted to get back into working with pen and wash, although the conditions weren't ideal, but your brave author indomitably slaved away regardless...
Anyway, once I'd had a few tries at the overall composition, things started to fall into place. I'd also managed to work up two other sketches more fully with the goache/ink treatment. So here is the final full-page piece:
Everything came out okay in the end, I'm happy to say. It was an interesting challenge, to say the least. I wanted to keep the main image fairly neutral. Rather than depict a combat scene - as it's not a given in the adventure - I chose instead to have a troll surveying his new-found residence as dusk closes in. I had a variety of options for my depictions of the creatures, and this came out in the smaller drawings.
Hopefully the weather will be better when I work on my next piece! Oh, and for the record, everything was done on Bristol Board using Pilot DR and Unipin pens, Windsor & Newton inks and gouache, and a Faber Castell water-soluable pencil.
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