GELATINOUS DODECAHEDRON
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 6" (9" if rolling)
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10, 1-3 (see below)
SPECIAL ATTACKS: Paralysation, crushing, surprise on 1-3
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (10' dodecahedron)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Should a gelatinous cube survive into its thirtieth year, it will seek some dark and remote place in order to tranform into a 12-sided dodecahedron. As part of this transformation it will gain some form of very basic sentience, which in turn will make it into a somewhat active hunter. Although it usually moves from place to place on one of it's twelve flat faces, if the circumstances allow (i.e. if it is at the top of a slope or flight of stairs) it can roll and gain some speed when making an attack. The dodecahedron can inflict 1-3 points of crushing damage for every 5 hit points it possesses when attacking in this way. Normal or rolling attacks will also require a saving throw versus paralyzation or the creature touched is anaethetized for 3-30 melee rounds. It will also inflict 1-10 points of damage per melee round when surrounding and digesting its victim.
As is the case with their cubic incarnation, dodecahdrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items.
Dodecahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.
Description: these creatures are large 12-sided masses with somewhat rounded edges. Although usually hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces.
As is the case with their cubic incarnation, dodecahdrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items.
Dodecahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.
Description: these creatures are large 12-sided masses with somewhat rounded edges. Although usually hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces.
GELATINOUS ICOSAHEDRON
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 8" (12" if rolling)
HIT DICE: 7
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12, 1-6 (see below)
SPECIAL ATTACKS: Paralysation, crushing, surprise on 1-2
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (12' icosahedron)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Once the gelatinous dodecahedron survives into its tenth year, its shape will transform into an 20-sided icosahedron. This process will also bestow some modicum of intelligence upon the creature, and it will now actively seek out victims - particularly if they posesses treasure. Although it usually moves from place to place on one of its score of flat faces, it can chose to roll when making attacks or other movements and does not require a slope, etc for such purposes. The icosahedron can inflict 1-6 points of crushing damage for every 8 hit points it possesses when attacking in this way. Normal or rolling attacks will also require a saving throw versus paralyzation or the creature touched is anaethetized for 4-40 melee rounds. It will also inflict 2-12 points of damage per melee round when surrounding and digesting its victim.
As is the case with their other gelatinous forms, icosahedrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items. As they are wont to retain certain forms of treasure, there is a 40% chance that an individual will contain types R and U. This makes them somewhat more visible, although the treasure tends to pool towards the lower half of their bodies.
Icosahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.
Description: these creatures are large 20-sided masses with rounded edges. Although somewhat hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces. Icosahedrons are attracted to gold, jewels and other precious items and will seek to attack any creatures which possess them.
As is the case with their other gelatinous forms, icosahedrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items. As they are wont to retain certain forms of treasure, there is a 40% chance that an individual will contain types R and U. This makes them somewhat more visible, although the treasure tends to pool towards the lower half of their bodies.
Icosahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.
Description: these creatures are large 20-sided masses with rounded edges. Although somewhat hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces. Icosahedrons are attracted to gold, jewels and other precious items and will seek to attack any creatures which possess them.