Showing posts with label carnyx. Show all posts
Showing posts with label carnyx. Show all posts

Saturday, 6 May 2023

Carnyx...!

Inspired by an Iron Age war trumpet, here is the...

CARNYX

FREQUENCY: Rare
 

NO. APPEARING: 2-4
 

ARMOR CLASS: 5

MOVE: 14"

HIT DICE: 4

% IN LAIR: 15%

TREASURE TYPE: Nil

NO. OF ATTACKS: 2

DAMAGE/ATTACK: 1-8, 1-6

SPECIAL ATTACKS: See below

SPECIAL DEFENSES: Nil

MAGIC RESISTANCE: Standard

INTELLIGENCE: Animal

ALIGNMENT: Neutral

SIZE: L (12' long)

PSIONIC ABILITY: Nil

       Attack/Defense Modes: Nil

Carnyx are large serpent-like hunters that favour open grassland or lightly wooded areas. They are fearless and readily prey on creatures larger than themselves, including elephants and the like. They are also very territorial and will attack adventuring parties should they come close to an area the Carnyx has defined as its own, usually centred around an outcrop of rock, a large tree or some other distinct spot within the landscape. Their well-camouflaged lair will also be secreted somewhere with this territory and the Carnyx will defend it to the death. Although it may appear that they live in small bands of 2-4 individuals, they actually reside within a widely spaced group of 10-20 that will act co-operatively to face threats or to hunt herds of other animals should the need arise.
 
In combat these creatures will use their bite (for 1-8 points of damage) or lash out with their tail (for 1-6 points of damage). Against larger prey, including adventuring parties, they may choose to utter an extremely loud piercing howl. Individuals failing to make a saving throw at -2 will be subject to one of the following effects (rolled on a d100):
 
01-25: stunned for 1d3 rounds but with some mobility; all attacks at -2 and unable to speak.
26-50: stunned for 1d3 rounds but with some mobility; all attacks at -5, spell-casting time doubled.
51-75: drop all objects held in hands, fall to the ground and unconscious for 1d3 rounds.
76-00: drop all objects held in hands and flee in opposite direction for 1d3 rounds at full movement rate.
 
These effects will be focused on an area 2" wide and 8" long in whichever direction the Carnyx is facing. It may only utter this howl once every 3 rounds but each use has a 20% chance of attracting a further pair of Carnyx, who will arrive in 2-8 rounds.

Description: Carnyx have long sinewy bodies with yellowish bellies and rough skin mottled with various shades of green, dark yellow and brown. Their brownish-red heads are long with a pig-like snout. Their mouths are a vivid magenta and their eyes are yellow edged with red. Patches of blue-black bristles run from the top of their head and along their spine. The most remarkable feature of the Carnyx is a pair of large leaf-shaped objects projecting from their heads which have an appearance similar to burnished brass.

Carnyx eggs resemble rocks and could easily be mistaken as such. Normally found in clutches of two to three, they are prized because the young can be reared and used during sieges (wild adults are untameable). Because of this, a single egg is worth 1-2000 gold pieces.