So, after a bit of a break, I'm
back. This time around it's with an idea for a 1E D&D monster
inspired by a not very good movie. That movie is Night of the Blood Beast, which is only particularly watchable via Mystery Science Theater 3000 and you can see it here. Or you can see the un-riffed version here.
Actually,
I say that it's not a very good movie but that sells it short a bit.
The overall premise is quite well done and there is a suggestion of an
atmosphere to the scene it sets, but it's all just handled a bit poorly.
As it's a film produced by Roger Corman, this is not really surprising but probably not entirely his fault.
I've
watched it a fair few times in it's MST3K incarnation, and I've found
myself liking the Blood Beast as a creature. It's not too different from
creatures in later movies, such as the xenomorph from the various Alien films.
And, at the end of the day, all are just blokes in suits waving their
claws around but Corman and co. just had a lot less money. The way the
creature goes about its nefarious purpose in Night of the Blood
Beast has a bit more of an interesting angle, and I thought it might
translate well to being a 1E D&D monster. I've also run up a quick
drawing to go with the description:
BLOOD BEAST
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 8"
HIT DICE: 4
% IN LAIR: 20%
TREASURE TYPE: None
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12 claws,1-8 bite
SPECIAL ATTACKS: Charm
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: High
ALIGNMENT: Lawful Evil
SIZE: L (8')
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
The
Blood Beast inhabits dark caves and similar underground places, and is
particularly attracted to the presence of sentient beings. If it detects
a party of adventurers, it will attempt to follow them and can Hide In Shadows and Move Silently
as a fourth level thief. It will then carefully chose a time to make an
attack on a single victim and attempt to drag them back to its lair.
In
melee combat, the Blood Beast will attack with large claws and a bite.
In order for its kind to propagate, it must use its bite to infect its
victim with parasitic young. Anyone infected in this way will become
host to 2-8 amorphous, amoeba-like creatures which will gestate for 2-12
days before eating their way out of their victim. This 'birth' will
cause 1-8 damage per creature, and any that escape will grow into a
fully formed Blood Beast in 2-8 days. Until that time, the infected
person will seem normal and healthy.
The Blood Beast will also try to sow dischord and confusion amongst a party by the use of a powerful Charm spell,
hoping to lure more victims. If a player has been dragged away and
killed by the Blood Beast, it will use that player's voice as a Charm in
order to call to his or her compatriots and so place them in a
situation in which it can make another attack. Alternatively, it will
use Charm on a victim it has bitten and release them back to
their party. That player will then try to convince their compatriots
that the Blood Beast is only acting in self-defence etc, and try to
place them in a situation in which the monster can make another attack.
In both cases, victims must save versus magic at -2.
Description:
the Blood Beast is a large humanoid with a prominent eyes, a large
beak-like mouth and long claws. It is covered with many folds of rough
abrasive skin, some of which hangs from its body in ragged tatters. This
skin is made up of many dark hues that allows it to blend well with its
envionment. Its eyes are a deep blackish red.
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