Sunday 21 December 2014

Christmas critters!

During 2014 I've managed to make a semi-sporadic series of updates to this blog that have shown various creature designs. At the same time, I've been tinkering with other ideas and sketches as they've popped into my head or have been part of on-line threads for various RPGs. I've also been messing around with new techniques, or dusting off some old ones.

The first and most recent piece of artwork is this Mindflayer:

 

This started off as a pencil drawing, then became a line drawing which was subsequently scanned and mixed with digital colours. I've not done this sort of thing for quite a while, although I used to create artwork in a broadly similar way when I was a concept artist. It's good to have a try at this again, although I am quite rusty and need more time to get more polished. Still, I think the Mindflayer is a good illustration as to how lurid D&D monsters are, based on the description given in the 1E Monster Manual. If I get the chance I'd like to create some more D&D themed artwork. Earlier in the year I created this image of a troll:

  

This came out fairly well, although there seems to always be a fine line where a troll either looks scary or is just some weird version of Marge Simpson. I'll let you be the judge of which side of that line the above image lies. Another basic sketch shows a group of adventurers battling with orcs:


And finally, here's a more developed drawing of a goblin-like chieftan:


This came out quite well, although I think various details about the helmet decorations need reworking.

Getting back to the subject of digitally-coloured drawings, before I started on the Mindflayer I had a practice run with a creature I designed many years ago for a Star Frontiers adventure I'd created:

This is an example of the penguin-sized creatures that were living on a remote planet just outside the Frontier. This seemed to be the source of odd energy readings that could not have been created by their Stone Age culture. And speaking of Star Frontiers (incidentally, one of my favourite RPGs), here are some more sketches of aliens:


The above shows some conceptual sketches of a race called the Jakar, the best description of which would be tall bipedal bovine or bull-like creatures.



These sketches depict the Thyrann - pretty much upright lizards/komodo dragons. Both the Jakar and the Thyran were developed during discussions over at the Starfrontiers.us site. Back in January I was doodling various images of Sathar (the main baddies of Star Frontiers), which is always fun:

I've also been working on machines as well as creatures. There's this design for a prison ship for Star Frontiers:

 
And, last but not least, a pencil and 3D sketch of a light attack tilt-prop for the 2300AD RPG:


I'll hopefully add more details about this last design to my blog in 2015!



Sunday 30 November 2014

The Life-cycle of the Gelatinous Cube... Part 4

I've previously described the way in which Gelatinous Cubes are created, but that details the manner in which they reproduce whilst wandering dungeons and other underground places. What follows is a description of the creature from which these cubic seeds are originally sown.

 
MOTHER OF ALL CUBES

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: none
HIT DICE: 450 hit points
% IN LAIR: 100%
TREASURE TYPE:  See below
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-40
SPECIAL ATTACKS: Paralyzation
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (120' tall)
PSIONIC ABILITY: Nil
       Attack/Defense Modes: Nil

Somewhere deep in the earth and at the middle of a vast cavern lies an ancient creature known as the Mother Of All Cubes. Although only one such monster is thought to exist, dwarf and gnomish folklore hints at there being more. It is rumoured that Cubes and other gelatinous forms occasionally return to the Mother in order to have their treasure absorbed by it, creating a vast horde at its centre.

The Mother will always be surrounded by at least 100 Cubes, which will protect it from any attacks, and it can also calve 4-40 new Cubes per melee round should the need arise. The creature can be hit by all forms of weapons, and attacks by fire have normal effects. It is unaffected by cold unless it fails its saving throw. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon it. Any creatures that can get close enough to come into contact with the Mother will receive 4-40 points of damage and require a saving throw versus paralyzation, or will be anaethetized for 1-10 months (during which time they will be at the mercy of its cubic offspring).

Description: this creature resembles a huge, polychromic gelatinous sphere that radiates a slight greenish glow. Although semi-transparent, there is a dark mass at its centre, and light is reflected and refracted though the creature in a very odd manner. Outwardly spherical in shape, it's surface is made up of a multitude of facets.The main part of its body rests on an amorphous mass from which Cubes sprout or are absorbed.

Sunday 23 November 2014

The Life-cycle of the Gelatinous Cube... Part 3

So, after some time away from my blog, here's another gelatinous monster. This one is somewhat odd, insomuch that it has power over the Gelatinous Cube and the various other types I've described previously. It's also accompanied by a somewhat scrappy colour scribble, which will hopefully give some idea of its appearance.


ORANGE OCTAHEDRON

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 16"
HIT DICE: 12
% IN LAIR: Nil
TREASURE TYPE:  T (75%), Z (75%)
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 3-18
SPECIAL ATTACKS: Paralysation
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful Evil
SIZE: L (10' octahedron)
PSIONIC ABILITY: Nil
          Attack/Defense Modes: Nil

The Orange Octahedron is the stuff of legend. It is not known whether there is more than one of these dreadful creatures and it may be some unknown form of demon or the result of some dark, ancient magic. In the folklore of gnomes and dwarves, the Octahedron is the evil sibling of the fabled 'Mother of All Cubes'. It travels throughout the various Material planes, searching for its preferred treasure.

It has power over cubes and their other gelatinous incarnations, and can summon 1-6 (of any form) at will. It exudes Fear in a 5" radius (saving throw vs. wand applies) and can strike out with up to four 20-foot long pseudopods, each causing 3-18 points of damage. Any creatures touched by these requires a saving throw versus paralyzation or will be anaethetized for 5-50 melee rounds.

It usually floats several feet above any surface, although is capable of flying at greater heights. The Octahedron can be hit by all forms of weapons, and attacks by fire have normal effects. It is unaffected by cold unless it fails its saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon it.

Description: this creature resembles a large floating octahedron that radiates a slight orange glow. It is gelatinous, semi-transparent and covered by numerous scratches, gouges and pock marks. There is a dark mass at its centre which is made up of the magical books and scrolls it has collected over many years. It can speak the language of any intelligent creatures and will use trickery if it thinks that it may be able to add more treasure to its collection - although it is also very willing to take such items by force.

Sunday 5 October 2014

The Life-cycle of the Gelatinous Cube... Part 2

Carrying on from my initial post about the cube, here are a few later stages in its life-cycle: the gelatinous dodecahedron and icosahedron...


GELATINOUS DODECAHEDRON

FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 6" (9" if rolling)
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE:  See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10, 1-3 (see below)
SPECIAL ATTACKS: Paralysation, crushing, surprise on 1-3
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (10' dodecahedron)
PSIONIC ABILITY: Nil
     Attack/Defense Modes: Nil

Should a gelatinous cube survive into its thirtieth year, it will seek some dark and remote place in order to tranform into a 12-sided dodecahedron. As part of this transformation it will gain some form of very basic sentience, which in turn will make it into a somewhat active hunter. Although it usually moves from place to place on one of it's twelve flat faces, if the circumstances allow (i.e. if it is at the top of a slope or flight of stairs) it can roll and gain some speed when making an attack. The dodecahedron can inflict 1-3 points of crushing damage for every 5 hit points it possesses when attacking in this way. Normal or rolling attacks will also require a saving throw versus paralyzation or the creature touched is anaethetized for 3-30 melee rounds. It will also inflict 1-10 points of damage per melee round when surrounding and digesting its victim.

As is the case with their cubic incarnation, dodecahdrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items.

Dodecahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.

Description: these creatures are large 12-sided masses with somewhat rounded edges. Although usually hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces.

GELATINOUS ICOSAHEDRON

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 8" (12" if rolling)
HIT DICE: 7
% IN LAIR: Nil
TREASURE TYPE:  See below
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12, 1-6 (see below)
SPECIAL ATTACKS: Paralysation, crushing, surprise on 1-2
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (12' icosahedron)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
 
Once the gelatinous dodecahedron survives into its tenth year, its shape will transform into an 20-sided icosahedron. This process will also bestow some modicum of intelligence upon the creature, and it will now actively seek out victims - particularly if they posesses treasure. Although it usually moves from place to place on one of its score of flat faces, it can chose to roll when making attacks or other movements and does not require a slope, etc for such purposes. The icosahedron can inflict 1-6 points of crushing damage for every 8 hit points it possesses when attacking in this way. Normal or rolling attacks will also require a saving throw versus paralyzation or the creature touched is anaethetized for 4-40 melee rounds. It will also inflict 2-12 points of damage per melee round when surrounding and digesting its victim.

As is the case with their other gelatinous forms, icosahedrons sweep up metallic and other items as they move around and so can contain treasure types J, K, L, M, Q, as well as potions, daggers and similar items. As they are wont to retain certain forms of treasure, there is a 40% chance that an individual will contain types R and U. This makes them somewhat more visible, although the treasure tends to pool towards the lower half of their bodies.

Icosahedrons can be hit by all forms of weapons, and attacks by fire have normal effects. They are unaffected by cold unless they fail their saving throw, in which case their movement rate is halved. Electricity, fear, holds, paralyzation, polymorph and sleep-based attacks have no effect upon them.

Description: these creatures are large 20-sided masses with rounded edges. Although somewhat hard to see, their movement may be discerned when the creature is rolling as light is reflected by one or more faces. Icosahedrons are attracted to gold, jewels and other precious items and will seek to attack any creatures which possess them.